Janik Kaminski

I am an aspiring German 3D designer focused on Game Art. I am currently pursuing a bachelor’s degree in Communication Design and already hold a degree as a Design Technical Assistant. My specialization lies primarily in digital sculpting with ZBrush, as well as the related high-to-low poly workflow. Additionally, I have some experience with Blender and Marmoset Toolbag, and I am also proficient with Unreal Engine and Photoshop.

I am especially passionate about Sci-Fi, Fantasy, and a mix of both, often losing myself in video games that represent these genres. I also tend to get quite ambitious while playing such games.

Mewtwo
Anatomy-Study
DRAGON HEAD
ACOLYTE
GNOLL